Thursday, October 9, 2014

Read Along: Week Two - "A Night in the Lonesome October"

"Why are you growling, friend?" Jack asked. 
I shook my head. I was not sure. (18)

This week Snuff has been meeting with other watchers and trading information.

One of the other watchers got into a tight spot, and Snuff saved her, showcasing the relationship between the watchers. Of course, their masters are still competitors, but "it's too early in the Game to begin eliminating players" (41). Of course this rescue counts as another favor and favors are to be traded like information. It's a very reciprocal system and each of the watchers obey the unwritten rule. 

One of the Things in the master's house has the ability to shapeshift and keeps attempting to woo Snuff by transforming into different types of dogs, which is increasingly funny as we read Snuff's commentary about all the elements the Thing got wrong. All of the Things are trying to escape, using whatever trickery possible, but Snuff is too good of a watchdog for that. 

We meet the Great Detective, who is investigating some murders and grave robberies. Perhaps the players of the Game are to blame. Who knows what type of "ingredients" they are collecting! There were some hints that point to the possibility that Dr. Frankenstein is involved, which would explain the grave robberies at least. 

All in all, a very exciting week full of mystery and humor!

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